The Economy
Making a living in Palm6 Bay.
Every dollar in the city comes from another citizen. Drive a delivery board, run a garage, own the block, or work the streets. Palm6 Bay is a player-run economy where the story of how you earn is the story you play.
Player-run
Money moves between citizens (wages, deals, payouts), not spawned from thin air. A real economy with real scarcity.
Consequences
Crime leaves evidence, debts come due, and reputations stick. What you do in the city follows you around it.
Earned progression
Everyone starts broke. The life you build, legal or criminal, is the one you put the hours into.
Legal careers
Clock in, get paid, build a clean reputation. The backbone jobs that keep Palm6 Bay running, and the safest way to bank a first paycheck.
Courier
SignatureOur flagship custom job. Post or claim delivery contracts on a player-run board. The payout is held in escrow until the drop lands, and refunded if it falls through. No NPC hand-holding.
Mechanic
Repair, tune, and tow. Keep the city's cars on the road, run your own shop, and set your own rates. Wrecks are opportunities.
EMS & Fire
Answer dispatch, pull citizens back from the brink, and work scenes with PD. High-trust work that the whole city depends on.
City & civilian gigs
Trucking runs, deliveries, and honest day-work. Start with nothing, pick up a job anyone can do, and stack it into something bigger.
The grind
Nobody hands you a life here. Level trades, own property, and turn a hustle into a name people know. Progression is earned, not spawned.
Hustles & skills
Work side trades and skill lines that pay better the more you put in. The slow road to real money, and to the reputation that opens doors.
Property
Rent a room, buy a place, make it yours. A home base to store your gear, plan your next move, and put down roots in the city.
Own a business
Run a legit front: a shop, a garage, a service. Employ other citizens, meet payroll, and own a corner of the map that's yours.
Criminal enterprise
The fast money, and the fast fall. Crime pays in Palm6 Bay, but it's tracked, contested, and it always leaves a trail. Play it smart or play it loud.
Robbery & heists
Stores, scores, and coordinated heists. The bigger the take, the harder the heat, and the more crew you need to pull it clean.
Turf wars
GangsClaim blocks, defend them, and run what happens on them. Turf ties straight into the gangs system: your crew's rep is built on the ground it holds.
The trade
Move product across the city. Every buyer, every route, every deal is a risk, and a relationship. Supply chains are player-built.
The catch: evidence
ConsequencesNothing you do disappears. PD and the DOJ build real cases from what you leave behind: casings, prints, footage. Every crime is logged, and it can come back.
Pick a lane. Write the story.
No wrong way to make it in Palm6 Bay. Only the one you commit to. Get whitelisted and start with nothing but a name.